Humankind | Tier List Of Ancient Era Cultures
In this new weekly feature, I’ve decided to share with you a list of the top 10 ancient civilizations in human history. As a history buff, I myself have a personal favorite, but this is a completely new feature, and I trust you will enjoy it.
This week’s entry in our Tier List of Ancient Era Cultures is the Horned God of Ancient Assyria. The Horned God depicted in artworks is a bull, which is something of a mystery, given the very different faiths in the region at the time.
What’s a Tier List? A Tier List is a ranking of a certaine civiliations based on their technological development or military power. The most famous Tier List is “The Three Ages of Mankind” by Isaac Asimov. It was a theory he created in his short story “Foundation” in 1942.
This guide will assist you in determining which culture is ideal for particular application. Each culture has been given a letter ranging from S-tier (the greatest) to D-tier (the lowest) (meaning the worst). I’ve also stated why I believe a culture deserves to be where it is. So have a look at my Cultures in Humankind guide and judge for yourself if I’ve done them justice.
Tier List Of Ancient Era Cultures For Humanity
The Egyptians provide a significant boost to your industry, allowing you to travel across all periods for a -10% district cost. Their emblematic neighborhood is very exceptional, generating a great deal of influence and industry. Furthermore, their powerful unit is an excellent substitute for the Archer. It’s nearly a sure-fire victory over the AI if you can get your hands on the Pyramid of Giza.
When it comes to the Ancient Era, it’s no surprise that AI prefers the Harappans. It is a culture that is really exceptional. To begin with, agrarian affinities are shattered, resulting in massive population increase while your neighbors are denied. Rivers are very useful in the early game, thus the Emblematic District is extremely useful. Cities built along these rivers will benefit greatly from the irrigation and watermill infrastructure.
Furthermore, in the early game, the population is extremely significant since it will produce a lot of resources from districts, which can be utilized to construct military forces. As a result, stealing the neighbor’s population, preventing them from building an army, and then rushing them with their own army might be a successful tactic for the Harappans. They aren’t regarded a militaristic civilization since they don’t have bonuses to improve their troops. However, they outnumber opponents in the numbers game, particularly early on, thanks to their special unit, which excels at rushing.
This is the ideal culture for those who wish to be aggressive. In the Ancient Era, their heritage characteristic grants all of their troops +1 Combat Strength and makes them cheaper. Their Emblematic District is the greatest way to deal with Stability and gain a lot of Influence in the early game. The emphasis in this culture is on defense rather than attack. However, with all of those advantages, it may be very dangerous.
Their one-of-a-kind unit has a shock and awe impact when assaulting in the first round, making them very successful at defeating attackers and defenders equally. The main drawback is that aggression is a situational phenomenon.
Their legacy feature is exceptional, allowing you to cope with stability in any period with ease. You will only need to construct approximately 4 garrisons for every 6 garrisons your opponent creates in the early game. Furthermore, their Emblematic Quarter is capable of coping with Stability while also producing Science. If you live in a mountainous location, it may even be a suitable alternative to Babylonians.
Their Emblematic District has the drawback of only being able to be built next to other districts, such as normal ones. As a result, putting it in the right position to take use of the mountains and unique tiles may be a little difficult. They aren’t S-tier material since they lack the most strong Industry and Food benefits. The Unique unit isn’t very impressive.
With its Emblematic Quarter, they have a significant food and influence-based culture. Their heritage characteristic isn’t as strong as it might be. Their one-of-a-kind unit may be useful in Forest Tiles.
This is an expansionist culture with a useful heritage characteristic that will get you through the centuries. On large terrain, the +1 Land Movement Speed is overpowering, and it’s useful for more than just combat. The Ransacking boost reduces the amount of time it takes to ransack outposts that block rivals from expanding. Plus, their one-of-a-kind troop is very mobile and can scavenge a little bit more gold (but not a significant amount).
Finally, their Emblematic District serves as a garrison that generates Influence. It is available for purchase at Outposts with no influence price. It’s important to keep in mind that as more and more power is produced, it may rapidly spiral out of control. It is, without a doubt, the most influential civilization of the Ancient Era. It’s not an S-tier or A-tier culture, however, since such perks will be worthless if you don’t have enough neighbors. Apart from Influence, there isn’t much that can help you grow your business.
Nubian merchant cultures are rather weak in comparison to the others. Money isn’t very helpful in the early stages of the game. You can expedite manufacturing in certain instances, but it is quite expensive. A single manufacturing turn is worth hundreds of dollars. Money can only be successful if it can sway independent individuals. Influencing them and then hiring their troops may be your sole option for defending yourself against other hostile civilizations.
Their legacy feature is very useful early on and will produce a lot of money, but it becomes nearly completely worthless later on. When you create more than 20k, it produces at most 250 gold. Their unique neighborhood has the potential to serve as both a Market Quarter and a Makers Quarter. As a result, it takes advantage of both money and industry. They have mediocre Archers that can only profit from steep terrains in order to avoid being assaulted by other ranged units.
This civilization has a very weak Legacy Trait that will be useful just during the Ancient Era and then be totally worthless after that. Because there are less than 100 technologies in the game, you can only receive a 200 Science boost in the late game, which is approximately 2% of your total output. Their Emblematic Quarter is a bit more helpful since it can utilize both food and science, thus it counts as a Research and a Farmer Quarter.
It can provide a reasonable quantity of Science and a modest bit of food for your Researchers early on. The Babylonians may be considered an excellent scientific culture only for that reason. They also have a well-trained defense force that can successfully protect your cities.
In comparison to other aggressive civilizations, they are a considerably lesser version of the Myceneans. Their legacy characteristic will come in handy later in the game. Their Emblematic Quarter, on the other hand, is almost worthless. It’s almost as if it didn’t exist in the first place. Their Unique Unit’s redeeming quality is probably the finest in the Ancient Era. Suppression and Charge are two abilities that may be very lethal against any opponent.
Almost same to the Merchant affinity Nubians. Furthermore, since you won’t have any Merchants in the early game, the Phoenicians’ legacy attribute is extremely poor, although it scales a little better than the Nubians’. Their Emblematic District was unlocked much too late in the period to be of any value. Only if there are Ocean-heavy maps where their special unit may explore a bit more would they be considered C-tier.
Thank you for taking the time to read through the whole tutorial. You may write a comment if you wish to express your thoughts about it. In the near future, I’ll be returning with additional tutorials. I hope everyone is doing well and enjoying themselves. Have a wonderful day and take care of yourself!
The first thing everyone wants to know is what is the best culture of all time? How do you decide what is the best of all time? Well, it turns out there is no clear cut answer. But what you do know is it is difficult to pin down exactly what is the best.. Read more about humankind cultures list reddit and let us know what you think.
Frequently Asked Questions
What are the cultures in humankind?
There are many cultures in humankind. Some of them include the French, American, and Chinese culture.
How many humankind civilizations are there?
There are currently six known civilizations in the world.
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- humankind cultures list reddit