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Diablo II Resurrected addresses chat, parties, TCP/IP support, and big honkin’ monitors

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Diablo 2 Resurrected is a popular software project that aims to bring the long-dormant Diablo II to a modern personal computer. The project is a bit of a Frankenstein’s monster, a bit of the original game, and a bit of the point release over the last decade. It’s written in C++, uses SDL for graphics, and requires a Linux-based operating system to run.

The fan-favorite Blizzard Entertainment online strategy game, Diablo II, is set to receive a huge update this spring. Diablo II Resurgence will bring back the cult classic Battle.net chat system, a revamped version of the classic Battle.net, and a number of other features.

Chat and parties may not be for everyone, but some gaming communities need them to survive. Diablo II: Resurrected is a program designed to bring LAN and party support to your favorite games on your favorite platforms. It allows people to talk to each other, play with each other, and generally have a good time.

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With the remaster of Diablo II Resurrected just around the corner, and the game anticipated to carry Blizzard through the rest of the year, the devs want to do it right – and that includes changing the way players interact. The studio’s most recent dev blog discusses both the difficulties of joining games and conversation.

“Following our Beta, we’ve noticed a lot of console gamers asking for additional choices to properly manage multiplayer activities. Along with the Pandemonium event, Uber Diablo event, and PvP/Dueling, we’ve introduced Bosses and Zones tabs to the Party Finder so players may better cooperate on that front. Some console users have also asked for the ability to establish their own lobbies. That is not a feature we will enable at launch, but we will continue to monitor comments on this subject once Diablo II: Resurrected is out. […] Finally, there has been a lot of debate about the console’s Chat feature. We created the game to offer the greatest experience possible on each device. For consoles, the main means of communication is via native voice chat. So we’re not making any adjustments there, but we’ll keep an eye on that input to see whether it’s still a source of worry for our players.”

TCP/IP functionality is also remains off-limits due to the game’s security flaws. If you have a 21:9 monitor, there’s some bad news: “Those with Ultrawide monitors will be able to have their game screen purview extended to 19:9 (the maximum length of the in-game limitation zones) with a vignette on the sides of the game screen” to protect the integrity of everyone’s experience and promote an equal playing field for all.

Blizzard reminded everyone that “two of our key objectives for this remaster are preserving the authenticity of the original Diablo II experience and making it more accessible in this contemporary age.” “We want to pay tribute to this timeless classic while also making it accessible to a new generation of players.” Last week, our Not So Massively column looked into the game and found that, although it paid homage to the original, whether it appeals to a new generation of gamers is questionable.

Due to a lengthy series of controversies in the MMO and gaming sector over the past several years, including the Blitzchung boycott, huge layoffs, labor conflicts, and executive pay debacle, Activision-Blizzard is regarded a problematic business in the MMO and gaming industry. The company was recently sued by the state of California for fostering a work environment that was riddled with sexual harassment and discrimination, and the company’s disastrous response has added to Blizzard’s ongoing pipeline issues and the widespread perception that its online games are in decline.

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